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Thread Statistics | Show CCP posts - 63 post(s) |
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CCP Phantom
C C P C C P Alliance
1078

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Posted - 2011.10.20 22:25:00 -
[1] - Quote
Vyktor Abyss wrote:If you're still reading this CCP...
Yes, still reading! I am also compiling a list of issues and concerns that you voiced in this thread. Really glad to see all the opinions, ideas and deep thoughts presented here, thank you.
CCP Phantom - German Community Coordinator |
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CCP Phantom
C C P C C P Alliance
1078

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Posted - 2011.10.21 11:40:00 -
[2] - Quote
As earlier mentioned, I was working on compiling a list of concerns with the current design of Player-owned Customs Offices (PCO). I am posting this list here, please have a look if I have missed anything important there.
Please note that I compiled this list regardless if I think the concerns are valid or not and especially regardless if those concerns are indeed valid or not. If you perceive something as a serious problem, then it should be in this list. If it is not, please notify me.
Please remember also that most of the people like the idea of more industry options, a more player governed game world with fewer artificial NPC interaction. There are also many people who like specifically the proposed changes. But this is not the topic of this list.
The responsible Dev team is really happy to have all your good and valuable feedback!
- User Interface not good enough
- Not enough flexibility at setting taxes for the different standing levels. Player suggestion here.
- Timestamp of tax collection in corp wallet could be used to collect intel on people doing PI.
- Tax management bad for large entities, necessary to include alliance level also.
- Finding GÇ£suitableGÇ¥ PCOs without going from system to system near impossible.
- Advertising tax rate for PCO and checking for competitors extremely difficult.
Problems during transition period
No BPCs available before wipe of the existing Customs Offices, transition becomes very difficult.
Disruption of PI due to the transition might become a major problem.
Lack of Gantries and PCOs during the transition
Lowsec changes caters only griefing
Lowsec will get devastated since every random group can bust PCOs without drawback
Risk/Reward in Lowsec is completely wrong, no good enough profit from PI in Lowsec.
Nullsec changes only good for blobs and large groups
Shuts out small groups from 0.0 as they canGÇÖt compete with big blobs
Large 0.0 alliances will never allow independent small groups (as seen in the past)
PCO owners wonGÇÖt allow access of neutrals, this encourages only big blobs
Supercap blob heaven shooting up those defenceless structures
Bad effects on other industries
PI prices will increase drastically, affecting POS owners heavily, making it more difficult for the small/new people
Wormholes
Reinforcement timer in Wormholes too long for roaming gangs to do any serious damage
Transition in Wormholes will be especially difficult without prior BPC release
Wormhole corporations will lock out everyone else, no Ninja-PI possible
Pricelevels are off, PCOs will be unprofitable
PCOs will be unprofitable and not worth the invested time and especially ISK
Income from PCOs will be too low to justify the build costs and risk deploying them
Taxrate will be either near 0 or near 100
Taxes in Highsec for P4 products too high
Worries about general mechanics
Only one PCO per planet is not good enough and hinders competition.
Too big changes with not enough thoughts being put into the resulting effects on the sandbox as whole
Defenceless PCOs are bad and encourage random griefing and no GÇÿconstructiveGÇÖ destruction
Transport rocket from player surface is not large enough to prevent being locked out prom planets
P4 producers are especially hit hard when no PCO is around, rocket wonGÇÖt help here
Change of playstyle to more blobbing and griefing, hurting small people
Encourages blobbing
Discourages small gang warfare
Hurts the small people most, benefits large blobs most
Encourages griefing a lot as there is no risk in attacking PCOs
Easy griefing PCOs discourages constructive gameplay
Giving away control to people who do not really care about it GÇô heavy grief play results.
Lowsec/Nullsec exclusively for corps and alliances only now
More boring structure shooting and grinding
Extremely asymmetric , catering to the attackers and griefers
Forces people into corporations if they want to do PCO, big change of playstyle
Bad for casual gameplay
Hurts the casual player since they normally wonGÇÖt get the required corp roles to deploy PCOs
PI changes from low risk, low income to high risk, very boring, medium income
Why roles at all for POCs? That only hurts casual games without roles
Details of the structures
Size of the gantry is bad, it doesnGÇÖt fit into all racial blockade runners. Either make it small enough to fit into all blockade runners or large enough that it doesnGÇÖt fit into any runner
List updates marked in italics. CCP Phantom - German Community Coordinator |
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CCP Phantom
C C P C C P Alliance
1078

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Posted - 2011.10.21 14:29:00 -
[3] - Quote
I have updated the list of player concerns to reflect more feedback.
Please remember that there are a lot of good ideas in this thread also. You folks bring really constructive feedback! CCP Phantom - German Community Coordinator |
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CCP Phantom
C C P C C P Alliance
1078

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Posted - 2011.10.23 15:55:00 -
[4] - Quote
pussnheels wrote:So CCP here are 67 pages of feedback
Are you still reading and what are your conclusions
Yes, we are still following this thread. I have compiled a list of player concerns which I have updated several times. The responsible Devteam has answered quite a lot of questions so far also.
The feedback is good and constructive here, exactly of that sort which is most valuable. Thank you very much!
CCP Phantom - German Community Coordinator |
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CCP Phantom
C C P C C P Alliance
1078

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Posted - 2011.11.09 19:25:00 -
[5] - Quote
Ingvar Angst wrote:Nullabor - any updates to report? There are a lot of REAL concerns here that seem to be getting ignored. For one, I really can't believe you think simply removing all the customs offices without allowing any sort of ramp up time for people to buy the BPs, manufacture the PCOs and move them into place is in any way a good idea. You're simply breaking PI during what may be a long transition cycle for absolutely no reason whatsoever. You're really screwing a ton of people over heavily if you follow that ill-advised path to destruction.
Just to chime in and mentioning that this thread isn't forgotten or abandoned by the devs. CCP Phantom - German Community Coordinator |
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CCP Phantom
C C P C C P Alliance
1078

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Posted - 2011.11.12 11:14:00 -
[6] - Quote
Unforgiven Storm wrote:Can we be given a follow up blog on this?
Look to its coming on the first light of the third day, at dawn look to the ... err, yes, early next week!
Also big thanks to the Team Pi and their extra work in many additional night shifts. CCP Phantom - German Community Coordinator |
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